QuickTime 4 API Documentation

Wired Movies and Sprites

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New Atom Types in QuickTime 4

The following new atom types have been added to QuickTime 4. You use these atom types to specify that an image is referenced, and how to access it.

Constant descriptions

kSpriteImageDataRefAtomType
You add this atom as a child of the kSpriteImageAtomType atom instead of a kSpriteImageDataAtomType . Its ID should be 1. Its data should contain the data reference (similar to the dataRef parameter of GetDataHandler() ).

kSpriteImageDataRefTypeAtomType
You add this atom as a child of the kSpriteImageAtomType atom. Its ID should be 1. Its data should contain the data reference type (similar to the dataRefType parameter of GetDataHandler() ).

kSpriteImageDefaultImageIndexAtomType
You may optionally add this atom as a child of the kSpriteImageAtomType atom. Its ID should be 1. Its data should contain a short , which specifies an image index of a traditional image to use while waiting for the referenced image to load.

Sprite Track Formats

Sprite Media Atom Types


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